Ocelot Ardent Turbo by Thundersmacker


The working man's supercar.


Info:

The second classic sports car from the recent Gunrunning DLC.

Like the Cheetah, this is a straight forward convert with some changes and fixes.

Changes include shorter skirts and bumpers with a new front bumper made from one of the LSC custom bumpers.

I have fixed the idiotic stretched front plate and removed the weapons.

An all new secondary color layout has been made which makes the car look like the classic Esprit S1.

The car has the original wheels from the GTA V model with proper lighting.

Just like my Cheetah Classic convert, the interior is colorable using slot 4.

A rear spoiler has been included as an optional extra.

Features a low file size and proper LOD's.


Credits:

Original model by Rockstar Games.

Original V PC Files provided by Claude_Lib.

Thanks to DK22Pac for the YFT to DFF Converter

Converted to GTA IV and edited by Thundersmacker.

Other car parts and etc. from GTA IV cars by Rockstar Games.


Notes:

You can replace any 2-door vehicle with the Ardent. Though it would be recommended to add it rather than replace another car.

With ZolikaPatch or LibertyPlates, the pop-up lights are fully functional. Refer to the option folders for more info.

Update V1.1 Changelog:

-fixed door, bonnet, and boot physics so that they should now react to the cars movement when open.

Update V1.2 Changelog:

-changed pop up headlights to use ZolikaPatch script.

Update V1.3 Changelog:

-fixed a bug that would cause the badges to not darken when the car is burnt.
-added compatibility for the LibertyPlates mod by Shvab.
-added FLA audio.


Bugs:

None.

Installation Data:

Data Lines: Use these or you will be punished with glitches!

handling.dat

ARDENT    1250.0  0.00  88	0.0 0.03 -0.27	                  0.0   5  0.237 1.0 220.0	0.26 0.649 0.55 31.4		1.57 1.27 13.9 0.12 0.4848 		2.2  1.8  1.8  0.06 -0.13 0.006 0.48 		1.0 0.6 0.85 1.5 	0.0  110000		440010		1				1

vehicles.ide ( uses the Coquette sound since it has a V8 ) ( new for version 1.2 is the +popuplights flag that makes the lights function with ZolikaPatch)

ardent,	ardent,	car,		ARDENT,                   COQUETTE,	VEH@LOW,	VEH@LOW_LE2_RI2,		5,	2,		0.2230, 0.2230,		0,	5,	1.0	,1,	sports+ext_strong+popuplights

carcols.dat   ( goes in the car4 section ) ( color 1 is main body color, color 2 is the secondary color, and color 4 is the interior color )

ardent,	131,131,131,93, 28,28,27,93, 32,32,32,1, 36,36,33,93, 56,56,51,93, 69,69,74,1, 74,74,69,93, 89,89,89,1, 112,112,4,1, 129,129,131,93, 0,0,1,93, 7,7,18,93, 2,2,25,1, 89,0,0,1, 28,0,0,1, 112,0,0,1,

vehOff.csv   ( use these if you added the vehicle )

VEHICLE ardent FIELD BOOT_OPEN POS 0.273383 -0.642536 0.255127 ANGLES 0.516684 0.000145 2.845724 FOV 55.000000
VEHICLE ardent FIELD BONNET_FWD POS 0.003677 0.963428 0.502246 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE ardent FIELD BONNET_BWD POS 0.000488 -1.104065 0.584511 ANGLES 0.000014 0.000000 3.141522 FOV 55.000000
VEHICLE ardent FIELD CINEY_WHEEL POS -1.181640 0.119464 -0.091136 ANGLES -0.055022 -0.000218 -0.030155 FOV 55.000000
VEHICLE ardent FIELD CINEY_UNDER POS 0.011806 0.351318 -0.413452 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE ardent FIELD CINEY_MISC_1 POS 0.944541 -4.705374 0.672350 ANGLES -0.066220 -0.227897 0.046157 FOV 45.000000
VEHICLE ardent FIELD CINEY_MISC_2 POS -0.890856 -0.798462 0.430908 ANGLES -0.009411 0.204607 -0.168041 FOV 55.000000
VEHICLE ardent FIELD JACKED POS 0.058928 0.421753 0.234497 ANGLES 0.051847 0.000000 2.104287 FOV 55.000000
VEHICLE ardent FIELD BUSTED POS -0.529984 0.699219 0.409424 ANGLES -0.039883 -0.000000 2.679057 FOV 55.000000
VEHICLE ardent FIELD CARPHONE POS -0.420918 1.054932 0.467407 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE ardent FIELD BONNET_L POS -0.546593 0.260620 0.531128 ANGLES -0.000129 0.000000 1.570142 FOV 55.000000
VEHICLE ardent FIELD BONNET_R POS 0.543297 0.260620 0.531128 ANGLES -0.000129 -0.000000 -1.569632 FOV 55.000000
VEHICLE ardent FIELD CINEY_WHEEL_2 POS 1.229569 -1.666992 -0.043579 ANGLES -0.037373 0.291413 0.114759 FOV 55.000000
VEHICLE ardent FIELD CINEY_BACK POS -1.028539 0.612549 0.399292 ANGLES -0.176652 0.261647 -2.791046 FOV 55.000000
VEHICLE ardent FIELD BUMPER POS 0.000000 2.290771 -0.170654 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE ardent FIELD AIM_FR POS 0.000000 -0.391724 0.910156 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE ardent FIELD CINEY_FAR_1 POS -2.274974 -3.777910 0.432282 ANGLES -0.128708 -0.164179 -0.394428 FOV 55.000000
VEHICLE ardent FIELD CINEY_FAR_2 POS 1.813332 -3.506465 1.042925 ANGLES -0.241396 0.158129 0.335052 FOV 55.000000
VEHICLE ardent FIELD CINEY_FAR_3 POS 1.459232 2.495733 -0.110682 ANGLES 0.090990 -0.166358 2.413625 FOV 74.300003
VEHICLE ardent FIELD CINEY_FAR_4 POS -1.502065 3.628870 1.044266 ANGLES -0.309277 0.154833 -2.832004 FOV 55.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[ardent]
structType = 0
field_1 = 41974
flags = 0x2AA628
floatAsInt_A = -10.0
floatAsInt_E = -1.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_FAST_3_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_FAST_3_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_FAST_3_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_FAST_3_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_FAST_3_REVS_OFF
field_26 = 440.0
field_2A = 200.0
floatAsInt_2E = -10.0
floatAsInt_32 = 0.0
field_36 = 5000.0
field_3A = 2000.0
floatAsInt_3E = -4.0
floatAsInt_42 = 0.0
field_46 = 340.0
field_4A = 100.0
floatAsInt_4E = 2.0
floatAsInt_52 = 6.0
field_56 = 160.0
field_5A = 100.0
floatAsInt_5E = 4.0
floatAsInt_62 = 5.0
floatAsInt_66 = 1.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -18.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.666667
floatAsInt_multiplier1200_8E = 0.96667
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_FAST_3_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_FAST_3_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.333333
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -6.0
floatAsInt_B6 = 0.0
exhaustPopSound = EX_POPS_MT
airIntakeSound = TURBO_3_WRAP
floatAsInt_multiplier1200_C2 = -0.666667
floatAsInt_multiplier1200_C6 = 0.5
dumpValveSound = VEHICLES_ENGINE_RESIDENT_WASTE_GATE
startSound = VEHICLES_ENGINE_RESIDENT_FAST_3_START
hornSound = LOKUS_MULTI_HORN
openSound = VEHICLES_EXTRAS_SMALL_CAR_OPEN
closeSound = SMALL_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_SMALL_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_SMALL_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = NULL_SOUND
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SPORTS_CAR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.83333
floatAsInt_multiplier1200_112 = 1.16667
floatAsInt_116 = 1.0
field_11A = 50
floatAsInt_11E = -1.0
floatAsInt_122 = 7.0
floatAsInt_126 = 4.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 1
field_13F = 0
field_140 = 1
field_141 = 3
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_V_ENGINE_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1

EFLC Audio version

(use this if you have the car added in TBoGT or have the EFLC audio added and working in vanilla IV)

[ardent]
structType = 0
field_1 = 48618
flags = 0x2AA628 
floatAsInt_A = -24.0
floatAsInt_E = -2.0
engineLowSound = EP2_SFX_EP2_GT_SUPERCAR_GT_SUPERCAR_LOW_ENG
engineHighSound = EP2_SFX_EP2_GT_SUPERCAR_GT_SUPERCAR_HIGH_ENG
exhaustLowSound = EP2_SFX_EP2_GT_SUPERCAR_GT_SUPERCAR_LOW_EX
exhaustHighSound = EP2_SFX_EP2_GT_SUPERCAR_GT_SUPERCAR_HIGH_EX
revsOffSound = EP2_SFX_EP2_GT_SUPERCAR_GT_SUPERCAR_REVS_OFF
field_26 = 1080.0
field_2A = 600.0
floatAsInt_2E = -5.28
floatAsInt_32 = -2.84
field_36 = 2600.0
field_3A = 1200.0
floatAsInt_3E = -4.92
floatAsInt_42 = -1.94
field_46 = 260.0
field_4A = 100.0
floatAsInt_4E = -2.0
floatAsInt_52 = 2.0
field_56 = 100.0
field_5A = 50.0
floatAsInt_5E = 4.0
floatAsInt_62 = 6.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -6.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.333333
floatAsInt_multiplier1200_8E = 1.0
engineIdleLoopSound = EP2_SFX_EP2_GT_SUPERCAR_GT_SUPERCAR_IDLE_ENG
exhaustIdleLoopSound = EP2_SFX_EP2_GT_SUPERCAR_GT_SUPERCAR_IDLE_EX
floatAsInt_multiplier1200_9A = -0.166667
floatAsInt_multiplier1200_9E = 0.833333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -6.0
floatAsInt_B6 = 0.0
exhaustPopSound = EX_POPS_MT
airIntakeSound = TURBO_3_WRAP
floatAsInt_multiplier1200_C2 = -0.666667
floatAsInt_multiplier1200_C6 = 0.5
dumpValveSound = DUMP_VALVE
startSound = EP2_SFX_EP2_GT_SUPERCAR_GT_SUPERCAR_START
hornSound = LOKUS_MULTI_HORN
openSound = VEHICLES_EXTRAS_SMALL_CAR_OPEN
closeSound = SMALL_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_SMALL_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_SMALL_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = NULL_SOUND
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SPORTS_CAR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.5
floatAsInt_multiplier1200_10E = 1.83333
floatAsInt_multiplier1200_112 = 0.666667
floatAsInt_116 = 1.0
field_11A = 50
floatAsInt_11E = -1.0
floatAsInt_122 = 8.0
floatAsInt_126 = 4.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 1
field_13F = 0
field_140 = 1
field_141 = 3
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = ENGINE_COOLING_FAN
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_SPORTS_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1